buy arc raiders weapons doesn't let you pick your favorite gun and run with it every game. You'll have to locate the right crafter, or purchase better weapons during each run, and you can lose everything in seconds regardless of how rare your equipment is.


 


 The main focus of the weapon here isn't all about stacking the best DPS. Modern guns offer greater versatility and are capable of handling more than raw damage. It's not always because you have better gear that you lose fights.


 


 Weapon Performance Categories - buy arc raiders coins


 Types of armor penetration and damage


 Different ammo types work better against different enemies:


 


 Heavy Ammo is a slasher on both Arc machines and players thanks to its strong armor penetration. Get rid of the toughest enemies by using this ammunition.


 Medium Ammo: Fits between the two extremes, and offers moderate armor penetration. It is a good choice for PVP and Arc adversaries.


 Light Ammo: Tears apart players who are not armored, but only scratch Arc Machines. Use it to hunt players not robots.


 There are specific launcheser rounds and energy rounds designed specifically for Arc units that are heavily armored.


 Mobility and weight issues


 The weight of a weapon can affect the following two aspects:


 


 Light weapons (2-4kg) will allow you to take the most loot while you move. Medium-weight options (5-8kg) balance combat power with decent carry space. Heavy weapons (10-12kg), limit loss of loot as well as drain stamina.


 


 Stealth Mechanics


 The stealth stat determines how close you can reach Arc enemies when shooting before they can notice that you are there. Only one weapon has the highest stealth rating, thanks to a built-in suppressor.


 


 Starting Weapon Arsenal (Common Rarity)


 They require almost no funds to build or purchase, so you can use them all the duration playing. They might not be able to compete with higher-end alternatives in all situations but they're useful when you're playing content from the late game.


 


 The Ferro is among the most powerful guns in the game at any time. The Gunsmith is made of just five pieces of pieces of rubber and five pieces of metal to construct it.


 


 Combat Performance: It's a formidable weapon that penetrates armor and be able to strike hard. This makes it the most effective weapon to be used against Arc enemies throughout the games. Against other players, it'll frequently break their shields, or kill them in one blow, letting you end them with a second weapon.


 


 Cons: Reloading is necessary following each shot. This can make you vulnerable close-up. Upgrades could reduce loading time. It's hard to handle the 8kg at first but it will become simpler as you increase your capacity for carrying.


 


 The best weapon to use as the primary weapon for Arc encounters at all levels of skill. It is a great way to start battles between players. Combine it with a backup rapid-fire weapon for close-range.


 


 Kettle (Assault Rifle)


 


 The Kettle appears in free loadouts and costs almost nothing to craft (just some rubber and metal). Tian Wen sells it at 800 dollars.


 


 Combat Performance Although it's semi-auto, you are able to shoot fast enough to take out players. A 20-round mag will give you double the Rattler's base capacity. The Rattler's shots are also more potent.


 


 Pros: This weapon is almost useless against Arc-type weapons due to its weak armor penetration. Reloading times are slower than those of other assault rifles. Performance on the range isn't as great.


 


 Best Use: Players fight only. It can be combined with Ferro encounters.


 


 The Stitcher is the most quality DPS of any weapon. It's available for free loadouts or craft it from simple materials. Tian Wen also offers it for 800 coins.


 


 Combat Performance: The rate of fire completely melts enemy armored within close range. You'll be able to move more quickly during combat and have better agility statistics as compared to Rattler. The huge magazine lets you go on longer without reloading.


 


 The downsides are that recoil can make precision difficult without the practice. You'll be wasting a lot of ammunition Arc opponents because of the poor armor penetration. The best option is to play inside or in smaller spaces.


 


 Best Use: Close-quarters player fights in small areas. For the best results, make use of a muzzle reduction attachment and upgraded magazines.


 


 The Rattler is an entirely automatic common weapon that can cause moderate damage to Arc armor. Bullets are loaded twice at a time each time you refill. You can also stop the reloading anytime you'd like.


 


 Combat Performance: Manages both Arc machines and players quite well. It's more solid and has less damage falloff than the Stitcher making it ideal for medium-range. Its moderate armor penetration means you are able to harm tougher Arc units.


 


 Cons: The magazine's 10-round capacity means that you have to replenish the magazine on a regular basis during lengthy battles. The pure DPS is lower than the Stitcher.


 


 Ideal Use: The primary all-purpose gun for beginners. Excellent mid-range weapon that is able to handle both types of enemy well.


 The Hairpin is the most dangerous combat weapon used in Arc Raiders. It's a weapon which requires recocking every time you shoot. It causes little damage and does not penetrate well into armor.


 


 Combat Performance: Don't take this to a real fight. It can take out weak indoor Arc opponents that can die in a single hit. The low weight and agility ratings mean almost no stamina drain while moving.


 


 Negatives: Uneffective in serious combat.


 


 Best Use: Stealth looting routes where you're not fighting. The suppressor is an excellent feature for when you need to find resources while snooping around. Ideal for exploding weak Arc enemies you run into while shopping.


 


 Weapon Options for the Mid-Tier (Rare Rarity).


 These firearms require moderate progress to make consistently but provide notable performance improvements in specific situations. The majority of uncommon firearms provide only minor performance improvements over their common counterparts, however one stands out.


 


 The Anvil is an item of the highest quality despite its uncommon rarity. Materials are readily available for crafting and vendors are able to provide a second option.


 


 Strength of armor penetration: Arc enemies' armor is easily broken by the powerful armor penetration. The 5kg weight makes it significantly lighter than Ferro while maintaining identical per-shot damage.


 


 Limitations to Operational Performance: Close-range optimization results in less effectiveness when extending distances as compared to rifles.


 


 Use Sidearm universal, efficient in any circumstance. It can be used to defend against Arc machines. Performs well against other players. The light design permits the highest loot extraction, while maintaining high combat capability.


 


 Combat Performance: Quick fire rate and fair accuracy makes this weapon competitive in player combat. Its 12-round magazine is bigger than other pistols. The tiny size of the weapon will not be a deterrent to adversaries.


 


 This weapon is not effective against Arc Machines because of its weak armor penetration.


 


 Arc Raiders' weapon selection is heavily influenced by planned gameplay, progression stage and resource availability. Each firearm has unique advantages that experienced players can make use of to their advantage.


 


 Successful raiders know their weapons' strengths, weaknesses and loads. They also alter their choices of equipment to changing circumstances. It is better to master a few weapons than try to use all options superficially.